|Date of birth:||1915|
|Place of birth:|
|Previous affiliation(s):||Brimstone Society|
|Position(s):||Empress (Temporary as of 2004)|
|Previous position(s):||Brimstone Society Agent|
|Previous partner(s):||Mynce †|
|Relatives:||Unnamed Mother †|
Mothers Family Members †
Kagan (Father) †
Sir Tremaine (Adoptive father) †
Ephemera (Half sister) †
Ferril (Half sister) †
Xerx Mephistopheles (Half brother) †
Dariel Zerenski (Half brother) †
Unraveler (Half brother) †
Delinda (Half sister) †
Kestrel (Half sisters) †††††
Mora (Half sister)
Svetlana Lupescu (Half sister) MIA
Dimitri (Half brother - BloodRayne: Skies Afire) †
Garek (Half brother - BloodRayne: Plague of Dreams) †
Slezz (Distant relative) †
|Comic(s):||BloodRayne: Skies Afire|
BloodRayne: Seeds of Sin
BloodRayne: Lycan Rex
BloodRayne: Dark Soul
BloodRayne: Twin Blades
BloodRayne: Plague of Dreams
BloodRayne: Tibetan Heights
BloodRayne Raw II
BloodRayne: Red Blood Run
BloodRayne: Prime Cuts
BloodRayne: Tokyo Rogue
BloodRayne Raw III
BloodRayne: Revenge of the Butcheress
|English voice:||BR, BR2)(|
She was an agent of the Brimstone Society, a secret fraternity who works to protect humanity from all supernatural evil.
Rayne is an attractive female dhampir with crimson neck-length hair parted down the middle and emerald-green eyes. In the first game, her skin is pale, and her eyes are a lighter green. She has a slender feminine figure with an above-average height (6’ 6” with boots, 6’ without) but also an athletic physique. She wears red lipstick, black mascara, and lavender eyeshadow. In the second game, her appearance is mostly the same, with the exception of a fairer skin tone, slightly more muscle mass in her legs, and wider hips.
Her signature dominatrix-esque outfit consists of an all red and black leather corset vest, matching detached sleeves stitched to fingerless gloves, and matching leggings stitched together with high-heeled stiletto platform boots. She also wears a choker with a leviathan cross (the sigil of the Brimstone Society) in a red jeweled necklace, as well as black ribbons attached to large rings looped into her hair.
Rayne is a very complex woman. She is shown to be headstrong, snarky, bold, intelligent, very profanatory, sadistically seductive, and takes her job seriously as long as it aligns with her interests. As a result, she is highly confident in her abilities when it comes to fighting and killing. Rayne is strong-willed, independent, and can survive on her own with no help if necessary. She had rarely shown any sign of emotions such as alarm, annoyance, surprise, or distress on a mission when she was younger, except for vengeful determination, violence, and rage. Usually, she had her own sense of fun with the bloody carnage she dispatches onto the forces of evil, often toying with them. She grew less cold and emotionally suppressed at her current age, becoming more lively, expressive, and mature.
As a child, Rayne was innocent, happy, and gentle-natured. She couldn't even bring herself to harm butterflies she added to her butterfly collection - even dead ones, preferring to tape them down rather than impaling them with pins to bring the least amount of harm and suffering. Only upon her mother's death and the maternal side of her family at the hands of her father Kagan did she completely change. Rayne was left alone with no one to love and care for her, except for Prof. Tremaine - who found and took her in. Throughout her teenage years, she harbored deep hatred and vengeance in her heart. She was setting out to track down and kill her father and any other vampires that stood in her way. In an ironic twist, she now seeks to add unique and exotic vampires and dhampirs to her "collection" by killing them in the most painful ways possible should they pose a threat to humanity, replacing her innocent childhood hobby of butterfly collecting. Her once pure heart, now hardened and turned stone cold, but still harboring a deep sadness within.
Due to her occupation as an agent and assassin of Brimstone, Rayne is also tenacious, resourceful, persistent, and enduring. However, Rayne still has an ever-present dark side that is constantly shown throughout the series.
Despite her initial cold attitude to the world and humanity, she is not absolutely cruel and ruthless to everyone. She does form relationships with her mentor Mynce and partner Severin and other people who know her well, and she will help the weak to a certain degree. She still has somewhat of a kind soul to a select few she's willing to drop her guard around. At the same time, she puts on a tough face in a battle since Rayne lost everyone she cared for, as well as being a powerful dhampiric assassin that isn't supposed to show any sign of weakness to her opponents. If she chooses, is capable of honoring a last request.
Rayne is also bloodthirsty; she kills without mercy or discrimination and derives pleasure and fun from her foes' fear, pain, and death. Behaving sadistically and maliciously, she often decapitates and dismembers her opponents, and is uncaring towards her victims. She stated that she "doesn't approve of senseless killing" in the first game, meaning that towards people or creatures that kill the undeserving and for evil. She is also rather cocky, flirtatious, and belittles her opponents before killing them. She eventually learned to accept and embrace both sides of her nature—and, depending on the situation—emphasize them in equal measure.
Rayne is an American dhampir, born sometime in 1915, conceived by her vampire father Kagan raping her human mother. Years after Rayne was born, he later drove her mother insane, murdered her and Rayne's entire maternal family so that the only person Rayne could turn to was him. He didn't do this out of cruelty, but a policy for all of the dhampir and vampire children he "created" so they would turn to and be loyal only to him and used in his cult army for holding dominion over the human race. At some point after her mother's death, she was taken in by Prof. Tremaine in Europe before she could have become like most of her evil siblings. Presumably, she didn't know he was affiliated with the Brimstone Society until her recruitment.
She had spent a few of her teenage years trying to hunt down and kill her father to avenge her family. She hunted all across Europe, where she murdered vampires for information on her father's whereabouts before being apprehended by police in 1932. She claimed that her victims had been vampires but was disbelieved by the authorities. She quickly managed to escape from them and continue her hunt. Not long after, in 1933, news of her vampire-slaying caught the attention of the Brimstone Society. She had been watched by Brimstone for some time, her potential as a powerful agent of the organization being highly needed. After pursuing a vampire couple, she killed the male and interrogated the female for information with no success of her father's location. She was nearly ambushed by a group of vampires lured in by a distress call from the female vampire Rayne had subdued, interrogated, then immediately afterward decapitated. She escaped to a nearby rooftop where her Brimstone observers had been and left behind a grenade to kill them all. She discovers the Brimstone necklace left behind by her overseers, looking at it curiously. The mysterious piece of jewelry was an invitation, and then she was soon after recruited at 18 years old.
She was recruited into the mysterious Brimstone Society via an invitation. Her first official assignment was to find survivors in the town of Mortton, Louisiana and eradicate a supernatural infestation. Upon destroying the source, the Maraisreq Queen, she discovered a strange glowing rib in its body. The rib immediately moved on it's own as Rayne touched it and forced itself into her own rib cage as she fell over in pain. Shortly after, a man by the name of Jurgen Wulf found her and pulled the rib out of Rayne's chest with his own gloved demonic hand and left her for dead. Five years later in 1938, Rayne was assigned to infiltrate a Nazi sub-bay and mining facility on the coast of Argentina to gather information on lost demonic relics and kill officers of a secret branch of Nazis call the G.G.G. Later on, Rayne found the relic the Nazis were mining for, the left eye of Beliar, the demon that was the original ruler of hell before Lucifer. To continue her mission, she stowed away on a U-boat that took her to Germany, where she learned the G.G.G. were searching for the most powerful and dangerous relic in Castle Gaustadt, the Black Heart of Beliar. After fighting her way through the castle ruins, G.G.G. officers, and monstrous feral vampires she confronts Jurgen Wulf and the accidentally resurrected Beliar, managing to triumph over the both of them. She notices the still-beating heart of Beliar and and kneels down next to it, reaching out her hand to seemingly take its power for herself. Before she could touch it, the heart completely petrifies and she stares at it for a moment before kicking it down into a dark pit. She walks away now that her mission is complete and was soon informed by Brimstone that her father had been found and must be stopped.
For the next 65 years after 1939 and the apparent death of her father in Brimstone Headquarters, she was denied killing Kagan herself and made it a personal mission to kill the vampiric family of Kagan to avenge her mothers family and her father figure, Sir Tremaine. Since then, she had presumably gone solo, only returning to Brimstone when it involved hunting down relatives of her father one by one without revealing that she was the assassin. Now in the beginning of the 21st century, the Cult of Kagan - the last remaining relatives of Rayne - had been conducting research and planning for world domination. These plans were put into action on October 31, 2004 at the mansion of Dariel Zerenski, the aristocratic son of Kagan. Many of New York City's prominent and powerful citizens were killed at his estate and many unfortunate people that live and work on the streets of the city were being kidnapped. Rayne was called back in by Brimstone for this assignment relating to the cults suspicious activities. She and her partner, Severin, were assigned to investigate and put an end to the Cult of Kagan. After finding a list showing a twisted family tree and Kagan hierarchy, she kills Zerenski and flees from his exploding mansion. The two discuss further at a bar and make connections between the slaughter at the mansion and disappearance of virtually all homeless, junkies and hookers from the streets. Racing against time, Rayne soon enough discovers their plan: to cover the city skies with a blood-red cloud called the Shroud that will fully block the rays of the sun to allow vampires to walk around freely during the day. Fearing the possible outcome of a vampire apocalypse, Rayne destroys a tower that produces the Shroud, but its too late. There were other towers built around the city and she saw that Kagan was still alive as he gave the order to flood the sky with Shroud. During this time, Brimstone has gone silent and the city is in ruins by being overrun with vampires, so Rayne and Severin go on their own to reach Kagan's tower and kill her remaining evil step-siblings. One by one they all fall to Rayne till she reaches Kagan's throne room and fights him to the death, avenging her mother, city and unfortunate life - ironically making herself one of the few surviving members in her entire family tree by killing Kagan’s side of the family. With her father dead, Rayne assumed control of the vampire kingdom Kagan made and the Sun Gun until the city and other areas affected are purged of all vampiric evil, giving herself the title of "Empress". But the threat doesn't end there. During the fight, Kagan mentioned there being others like him all over the Earth that rule their own respective kingdoms, and will want to come and claim his kingdom for themselves. Severin suggests assembling a larger team to eliminate the vampires running loose in the city. Unfortunately, the Shroud had spread farther then expected, and a meeting room of Overlords could be seen discussing about Rayne within the “Shrouded” and devastated city of Washington D.C. Brimstone had made preparations if there was ever going to be a vampire apocalypse. They took their operations underground and to gather as many survivors as they can. But it's likely they've drawn definite lines and will kill anything even vaguely vampiric, possibly including Rayne and Severin, leaving their current relationship with the organization unknown. Ending with Rayne saying: "These next few years are going to be very interesting".
- Twin Arm Blades: Rayne's signature weapons. In the non-canon Twin Blades comic, it's explained they're steel blades forged and tempered inside a furnace that had a magic brimstone left behind by demons thrown into it, turning its fire a brilliant blue. The blades were expertly crafted into a custom shape and function. Rayne obtained these in Ireland from the original owner and maker named Declan Finney in 1932, who was once dhampir himself, a blacksmith, and a former agent of the Brimstone Society. The old man gifted them to Rayne as he tried to defend his home from a demon. They are the last known pair to exist, though it's possible other blades of similar make still exist. The blades in the comic were made to be used in a tonfa-like style, unlike the canon versions with strong spring-powered and pivoting mechanisms.
The actual history and how Rayne came into possession of them is unknown. They are attached to bracers, which are secured to her forearms; perpendicular reinforced steel handles on the overside of the blades provide a secure hold and can bear a heavy load; when not in use, they pivot 180° behind Rayne's arms and lock in place until triggered to spring forward; the blades are three feet long, double-edged and indestructible. Courtesy of the hellish runes located near the base of the handles, they build up, focus and redirect her Rage, granting her the Bloodrage and Fury abilities after a sufficient number of slashes to enemies. Although supernaturally sharp and tough, there are some things they have difficulty cutting or piercing. Vampires, demons, and other evil creatures are extremely vulnerable to the "hell-borne" steel blades. Rayne has nicknamed them her "Angels."
- Silver Steel Stiletto Heels: Rayne's black leather boots have six-inch heels, the bottom half of which are three-inch conical steel spikes projecting out the upper half of the heel as a part of her attire. When wearing them, she stands slightly above most people or enemies she encounters. When she kicks an enemy, they will be injured or killed by the heels piercing tips. The silver steel alloy is very durable and can resist the constant stresses Rayne puts on them when on a mission without wear or breaking, though it's possible she can get them replaced if need be.
- Chain Harpoon: A gift from her former mentor Mynce, and tempered similarly as Rayne's blades. She is equipped with a miniature harpoon and its housing secured under her left wrist. She launches it with a hidden trigger to pierce and hook her enemies with the barbed dart at the front, then pulls back on the chain to reel an enemy closer to feed or throw them in a direction she chooses before a time-delay mechanism retracts it back. She can also use it to interact with objects, potentially used as a grappling hook (Mynce used hers in such a manner after her fight with Rayne to save herself from the fall before the wall broke open.) and used as a mid-range weapon that does a small amount of damage. The chain can extend to a decent range of around 40 feet in length.
- Various Firearms and Explosives: In the first game between 1933 and 1938, Rayne can hold a variety of firearms that she finds in her surroundings or taken from killed enemies in Louisiana, Argentina, and Germany. When they run out of ammunition, she will discard them because she doesn't have additional ammo (She cannot pick up ammo but can replace discarded guns with ones already loaded.) She has the strength to fire fully automatic guns in each hand regardless of recoil, wield heavy firearms effortlessly and with deadly accuracy as if they were toys. She can carry four light guns, two heavy guns, two explosives, and one special weapon. Fully equipped, she's unhindered by over 120 lbs of her heaviest gear.
Smith & Wesson M1917
Smith & Wesson Model 2 Double Action
Colt 1873 Single Action Army “Cavalry” Model
Semi Automatic Pistols:
Luger LP08 “Artillery” Model
Winchester 1873 “Short” Model
Jennings Rifle 3rd Model
Ithaca 37 Deer Slayer Police Special
Sawed-Off Winchester Model 21
FG42 Type 1
M3 Grease Gun
Assault Rifle (One type in game):
Light and Heavy Machine Guns:
Sniper Rifle (One type in game):
Springfield M1903 (This gun was scrapped from the game, but is shown in the game manual and strategy guide.)
Grenade Launcher (One type in game):
Granatewerf (This is a fictional experimental weapon with no real-world counterpart.)
RPzB 54 Panzerschreck
Model 24 Stielhandgranate
The Carpathian Dragons: Found in the second game at the beginning in Zerenski's mansion on Halloween night, Rayne wields these twin pistols of legend that alchemically process blood in order to make solid projectiles that are lethal to vampires as well as non-vampires. These pistols have an 18th-century design—resembling flintlocks—with silver frames adorned in tribal-like markings. They gain their ammunition by draining blood through large hypodermic needles under the muzzles from Rayne's victims and storing it in their reservoirs; or when empty, drawing it directly from Rayne herself but never entirely as they will cease functioning when Rayne is critically low on health. They can only be used by dhampirs, though it is not explained how or why, and have six firing modes. Each mode has two upgrade levels to increase the maximum ammunition count and other improvements. Metal/ballistic armor or some vampires with very tough skin can negate the bullet damage from the first three modes but not Blood Bomb, Flame, or Hammer.
Blood Shot - Semi-automatic fire
Lv. 1: 40 max capacity
Lv. 2: 55 max capacity, increased rate of fire
Lv. 3: 66 max capacity
Blood Stream - Fully automatic fire
Lv. 1: 40 max capacity, bullet stagger
Lv. 2: 45 max capacity
Lv. 3: 50 max capacity
Blood Spray - Semi-automatic shotgun burst
Lv. 1: 10 max capacity, bullet knockdown
Lv. 2: 20 max capacity, simultaneous shooting, increased number of buckshot
Lv. 3: Increased bullet force
Blood Bomb - Time-delayed stickybomb launcher
Lv. 1: 5 max capacity
Lv. 2: 12 max capacity, simultaneous shooting
Lv. 3: 14 max capacity
Blood Flame - Fireball launcher
Lv. 1: 5 max capacity
Lv. 2: 12 max capacity, simultaneous shooting
Lv. 3: 14 max capacity
Blood Hammer - Mini-rocket launcher
Lv. 1: 3 max capacity
Lv. 2: 7 max capacity, simultaneous shooting
Lv. 3: 8 max capacity
Powers and Abilities
As a dhampir, Rayne is born with many of the supernatural abilities of a vampire and other traits. She doesn't seem to have a hyper-predatory thirst of blood to keep her body in peak condition or from shutting down, instead she seems to casually enjoy feeding off blood of her own free will. Rayne is extremely powerful and equally as dangerous. Her upbringing, training, and raging desire for vengeance has honed all of her physical and supernatural abilities, making her Brimstone's best and deadliest agent.
- Super Strength: Rayne has displayed enough physical strength to completely overpower lesser vampires with little effort in her normal state and keep up with her full-blood siblings and father. She can use her brute force to break through wood, stone, and metal structures and lift, push or pull objects weighing many tons.
- Super Durability: She can survive enormous amounts of punishment that could kill humans immediately and still keep fighting, surviving multiple gunshots from squads of soldiers, high explosives at close range, and even hits from creatures much bigger than herself. She's very tough but does have a limit and prefers not to get hit whenever possible.
- Super Stamina: Rayne is always constantly on the move when on one of her missions. She almost never seems to get tired exerting her body from extremely demanding physical tasks and fighting.
- Regenerative Healing Factor: Being half vampire, Rayne's body can heal wounds on its own faster than any human, but drinking blood always heals instantly.
- Enhanced Senses: All of Rayne's five senses are elevated to superhuman levels. She mainly relies on her sight, hearing, and smell when on a mission or hunting her prey. Very rarely does she rely on taste and touch.
- Poison/Disease Resistance: Rayne has an extremely strong immune system, granting high resistance to deadly diseases to the point that drinking diseased blood or being in contaminated areas doesn't affect her. Even dangerously potent toxins and poisons that kill humans almost instantly take a while to damage her.
- Vampire Weakness Immunity: She has a natural immunity to most vampire weaknesses due to her human heritage on her mother's side, such as hypersensitivity to holy items or places (such as a church or graveyard), the mystical purity of silver weapons, repulsion to garlic, stakes to the heart and so on. Only two weaknesses carried over from her vampire heritage.
- Decelerated Aging: Although she doesn't have vampiric immortality, her biology allows her to remain young and in her prime for many years; she can live for a few centuries and change only slightly in appearance over many decades.
- Kicking: Rayne utilizes her lusciously long and powerful legs almost exclusively rather than her fists (Probably because her blades and guns mostly occupy her hands). She can perform many basic and advanced kicks from different martial art styles with ease. The speed and power of her kicks are strong enough to kill and send adult men flying off their feet.
- Gunplay: Rayne has a liking for firearms and wields them with extraordinary skill. She can hold two in each hand, shoot simultaneously and track one or two targets with very high accuracy and precision without recoil hindering her aim even from a long distance.
- Feeding: Rayne drinks the blood of enemies to accelerate her healing and restore her own health, draining her victim completely in only seconds. She can also perform execution moves while feeding to gain Rage; the more health her prey has, the more Rage she acquires, gaining up to at least 1/3 of her maximum Rage with certain executions. While feeding, she can use her prey as a meat shield and shoot simultaneously if necessary. She can only take blood from humanoids. Even if the blood is diseased or poisoned, she's immune to it. She can even feed on the blood of certain vampires, which restores her to full health almost immediately. Lastly, if Rayne's body happens to be standing in large volumes of blood, it will be automatically absorbed into her body so long as she remains in contact, continuously replenishing her health and Rage at a fast rate until reaching their maximum.
- Jumping: In a single jump, Rayne can reach over 20 feet straight up in the air. She can also perform a spiraling rebound kick while jumping to breach weakened obstacles, knock over enemies and gain extra distance. If jumping from very extreme heights, Rayne can survive and land on her feet, unfazed by the impact.
- Spectracrobatics: Being naturally skilled with inhuman agility and balance, she can tightrope across extremely narrow walkways or wires that typically prove very difficult or impossible for humans, moving at full speed without falling or losing balance. She can walk up or across very steep surfaces and not lose her footing. Rayne can reach elevated places with any sturdy horizontal structure that she can wrap her hands around and swing her body up to gain height, as well as wall-jump vertical surfaces. She can even squat or hang upside down from a pole and shoot her guns. She can grind down on rails or pipes at fast speeds, slashing or shooting if she pleases. Lastly, she can perform many different types of somersaults, backflips, and cartwheels to flank an opponent or dodge an attack.
- Extruded View: Available only in the first game after finding Beliar's left eye, Rayne's sight is vastly improved. She uses this ability to give herself telescopic vision up to 10x magnification; it can be used to snipe enemies or view the environment from great distances with perfect clarity.
- Stealth Kill: Available only in the first game, when Rayne approaches an enemy from behind that is unaware of her presence, she quietly and brutally slashes them to pieces instantaneously.
- Rage Attack: Available only in the first game, at the cost of 1/3 her Rage. Rayne can execute an attack with her blades that's slightly less powerful than a full Blood Rage attack but is more powerful than a normal attack and is accessible at any time and can generally kill non-bosses in one attack. (Theoretically, she should be able to perform three Rage Attacks with a full Rage meter, but in the first game, only two are possible.)
- Harpoon Attack: Available only in the first game, when Rayne jumps in the air, she can lash out her harpoon to quickly pierce an enemy and momentarily knock them down.
- Twisted Wind: Shifting her weight and rapidly rotating her body upside down, Rayne sticks her leg straight out to strike those all around her and knock them back.
- Silver Circlet: Fully-extending both her arms and blades, Rayne spins in place rapidly to slash those surrounding her.
- Quiet Thunder: Using the Carpathian Dragons, Rayne fires four single shots in different directions, a shotgun burst in front and then a single spin of her body while firing automatic shots, hitting everyone nearby and knocking them off their feet; but at the cost of 1/5 of the blood in the reservoirs.
- Shiva Aspect: Once Rayne focuses onto a target, she leaps in the air and delivers a strong homing kick to an enemy's head, and then links several more kicks to others that are close by.
- Curtain Twice Torn: Once Rayne focuses onto a target, she leaps up in the air and raises one blade above her head, then accelerates back down and slams her blade into the ground, bisecting an enemy or two in half from head to groin.
- Aura Vision: This form of sight allows Rayne to see and sense an invisible field of energy that surrounds all beings with a life force and invisible objects that can't be seen in normal visible light—like secret vampire lairs. Doubling also as night vision, Rayne can see enemies and the environment in total darkness and points of interest through any obstacle from far distances; the aura surrounding someone gives her an indication of their health, power, size, and emotional state. This vision can be temporarily impeded by a combination of a bright flash and a concussive pressure wave, like from a stun grenade.
- Ghost Feed: An aura ghost in the form of Rayne is projected out from her body, targeting the nearest or locked-on enemy, and feeds silently, draining them completely and without being impeded or removed, even at far distances. Large enemies and all bosses are immune to Ghost Feed. This allows Rayne to more safely regain health while engaging other enemies or perform quick and bloodless stealth kills.
- Enthrall: The same aura-ghost gets projected from her body, but instead of feeding, it possesses the nearest or targeted enemy, causing them to become a slave to her will, fighting for Rayne and serve as a distraction for other enemies to fight. The enthralled host is killed when the Rage meter depletes or takes too much damage. It doesn't work on large enemies or bosses. The possession time can be extended with continuous attacks from Rayne on other enemies.
- Blood Rage: Rayne can enter a powerful berserker state fueled by pure bloodlust and rage, but remains in control of herself due to her unique blades - canceling out of it whenever she chooses. In the first game, Rayne's blade and kick attacks become much stronger and more dynamic; she moves a little faster, can't be stunned, and lasts for 30 seconds, though she still takes damage and could be killed in this state originally. There are five attack combos that are linked by attacking within a few seconds of each one, like normal attacks, and successful hits proceed to the next level, doing increased damage.
Blood Rage Attack Levels:
Lv. 1: Spinning Blades
Lv. 2: Scissor Kicks
Lv. 3: 720° Spinning Blades
Lv. 4: Helicopter Kicks
Lv. 5: Blade Ballet
In the second game, her Blood Rage attacks have double damage, can't be knocked over by enemies, can't be stunned, and is invulnerable but cannot block. Dismemberment is much easier to achieve in this state. However, her Rage depletes as she gets hit instead of losing health, acting as a second health bar. Once depleted, she returns to her normal state.
- Blood Fury: This is the ascended form of Blood Rage where her strength is increased even further, and her blades surge with dark power, almost doubling in length with glowing red runes along the sides. In this state, Rayne causes more damage to enemies who can't restrain her frenzy of attacks, breaking through defenses easily with slashes and kicks; and just as with Blood Rage, she can't be knocked down, stunned, and is invulnerable. However, she burns through her Rage faster in this state than in Blood Rage and still cannot block. (As an interesting bonus/possible glitch: If the player tries to use Blood Storm before gaining about 90% of the maximum Rage, the Rage bar will stop depleting on its own, only when Rayne takes hits will it deplete. Even when her Rage is empty, she will still remain in Blood Fury but will take damage to her health bar, but can regain her health by feeding, allowing her to keep her nearly unstoppable strength so long as she doesn't die. She cannot regain Rage while still actively in this state.)
- Blood Storm: Rayne becomes the epicenter of a miniature blood hurricane that expands to the size of the available space Rayne occupies, killing and disintegrating most weaker enemies within its radius instantly into red mist. Some large enemies and powerful bosses are not killed by Blood Storm instantly but are still damaged by it. This ability requires that her Rage be filled to maximum. Once used, this ability drains all of her Rage.
- Dilated Perception: Rayne's reflexes and perception are accelerated, effectively allowing her to slow down her perception of time by processing visual information faster in her brain. This allows her to react more quickly and effectively to oncoming dangers. Note that everything still moves at the same relative speed; Rayne only sees it moving slower. In the second game, this ability very slowly drains her Rage but still functions even when empty.
- Super Speed: Rayne's perception of time is slowed with Dilated Perception, but her speed has increased to faster than normal. Allowing her to quickly gain an advantage as her opponents see her moving almost like a blur.
- Freeze Time: Despite the name, this ability does not actually freeze time completely. However, Rayne's speed and perception are so dramatically accelerated that she moves faster than the human eye can see - enemies hardly seem to move, and she can casually walk past bullets or explosions briefly as her Rage drains fast.
- Master Assassin
- Skilled Infiltrator
- Supernatural Slayer
- Expert Huntress/Tracker
- Stealth Proficiency
- Blade Proficiency
- Chain Harpoon Proficiency
- Firearms Proficiency
- Expert Markswoman
- Espionage Proficiency
- Expert Pilot
- World-Class Athlete
- World-Class Acrobat/Gymnast
- Master Martial Artist
- Knowledge of the Supernatural/Occult
Rayne only has two significant weaknesses. While she can sustain damage by other means, these are a direct result of her hybrid nature.
- Sunlight: Rayne can tolerate sunlight to a certain degree, unlike most vampires who burn to ashes within direct sunlight almost instantly. But she can't withstand it for a long period of time; when the sun's rays shine on her directly it causes her body to slowly burn until her health is depleted.
- Water: She cannot withstand fresh or saltwater for extended periods of time as it will burn her like acid. Small amounts, such as rain, snow or mist does practically no harm and causes only irritation, but large volumes or submersion will accelerate damage significantly. Holy water doesn't have any extended effects, it damages like normal water.
- Rayne is the first video-game character that appeared in , in the October 2004 U.S. edition as part of an article entitled "Gaming Grows Up".
- She was originally was going to have a "militant, dark Gothic look a brunette with tight buns in her hair and a very severe body line" the character went through several design changes, with an active goal to make her as appealing and distinctive as possible in order to create a franchise with lasting appeal.
- Rayne's character was inspired by an existing Terminal Reality-created character, the dhampir Svetlana Lupescu, who appeared in their 1999 game .
- In BloodRayne 2, in the beginning cinematic inside Zerenski's Ball he asks her if she would like a glass of wine, to which she replies with the classic Dracula quote "I never drink wine." This might also reference Zerenski's classical vampire horror abilities of transforming into bats as a boss later on in the level.
- She placed eleventh on the list of the "Top 50 Sexiest Vampires.
- described providing voice acting for the character as "a blast", though added she couldn't say she identified with the character. Bailey stated that during voice acting sessions, the director would occasionally approach her with changes to the game's script; if the dialog was nasty enough to cause her to blush while saying the lines, he felt the change was good. stated Rayne's appearance had a large impact upon her, citing Rayne's red hair and her desire to further understand the character. She went on to further describe her portrayal of the character as exhibiting "lots of sadness" as well as "strong sense of justice".
- Rayne appears as a playable bonus character in another Majesco game , where player kills zombies in New York during Christmas. She can be unlocked after completing all missions, or obtaining gold medal on mission 33. Once unlocked, she can then be bought for 1250000$ ingame money. Rayne is limited by the gamestyle though, and only uses ranged weapons, not her signature hand-blades.
- Rayne was featured subtlety as an avatar in the movie Ready Player One. Just as the final battle is starting and all the players are running into battle, she can be seen in the shot with Tracer, standing very close to Lara Croft on the far left side of the screen with one of her blades held in the air and shouting “First to the key” with the others. Her outfit and bright red hair could be seen for a split second.
- In a prototype of the first game, Rayne and Mynce have an extended conversation on the fan boat on the first mission with dialogue that was cut from the final game. Mynce comments on how Rayne has no time for pleasantries just like her half-sister, and is glad Rayne is the “friendly one.” Rayne responds by saying it’s a family trait.
- BloodRayne comics
|Báthory Mengele · Beliar · D. Mauler · Daddy · Daemites · Diseased · Elite Soldiers · Feral Vampire · G. Gosler · Giant Bat · Gorham · Hedrox the Infinite · Jean Sigmon · Jürgen Wulf · Kazi · Kommando · Maraisreq · Marassa · Mutates · Mynce · P. Eckstein · Queen of the Underworld · Rayne · Sigmund and Simon Krieger · Survivor · Teengirl · Voicu Sr. · Von Blut · Enemies|
|Brute · Dariel Zerenski · Ephemera · Ferril · Foreman · Kagan · Kagan Elites · Kasumi · Kestrel · Lockdown · ManCow · Mora · Ninja · Other Dhampir · Rayne · Roach Queen · Severin · Shadow Legion · Slezz · Suicide Bombers · Sir Tremaine · Unraveler · Xerx Mephistopheles · Enemies|
|Crab Puncher · Crimson Demon · Kagan · Raven · Rayne · Zeta Gamma · Enemies|
|Alpha Werewolf ·Baron Samedi · Colonel Hapscomb · Doc Holliday · Drones · Frankenmobsters · Gardath · Gargoyles · General Biggs · Ghouls · Giant Bat · Hamilton Killian · Haystack · Hiram Mottra · Icepick · Imps · Journalist · Khen Rigzin · Larvae · Mo · Moloch · Priest of Gardath · Receptionist · Redeye Survivors · Scat Dazzle · Sentinels · Skeletons · Smiley · Succubus · Svetlana Lupescu · The Stranger · Vampires · Voicu Jr. · Voicu Sr. · Werewolves · Yuri · Zombies|
|Blair Witch Vol. 1: Rustin Parr
|Asgaya Gigagei · Bleeding Boy · Burkittsville 7 · Carved · Colonel Hapscomb · Daemites · Daniel Kohl · Demon Dogs · Djien · Deputy Hobart · Doc Holliday · Faces of the Forest · General Biggs · Ghosts · Gretchen · Hale · Hecaitomix · Horace Gersten · Innkeeper · Jonathan Prye · Justine · Khen Rigzin · Kyle Brody · Mary Brown · Mrs. Brody · Pastor Ascot · Peter Durant · Receptionist · Robin Weaver · Rustin Parr · Schoolmarm · Sheriff Bowers · Stickmen · Svetlana Lupescu · The Faceless Ones · The Stranger|
|Blair Witch Vol. 2: The Legend of Coffin Rock
|Andy · Bess Weaver · Confederate Soldiers · Cpl. Newhouse · Demon Dogs · Ghosts · Hag · Hecaitomix · Jeb · Lazarus · Maj. Thomas Belling · Pastor Vance · Peter Durant · Pvt. "Skunk" Moore · Pvt. Mosely · Robin Weaver · Stickmen · Steuben · Tom · Unnamed Searchparty Member|
|Blair Witch Vol. 3: The Elly Kedward Tale
|Asgaya Gigagei · Ayawamat · Baal · Carved · Demon Dogs · Elizabeth Styler · Elly Kedward · Father Goodfellow · Hecaitomix · Hino · Hirrum Heathtow · Isabel Able · Jonah · Jonathan Prye · Kedward Demon · Matt-ann-tote · Missing Children · Skeletons · Tawiscara · Zombies|